Wow: Boosting Communities-the necessary evil in the high-end

WOW has always been contaminated with advertisements for boost offers. Boosts are services against gold, for which players receive, among other things, successes and/or equipment from slaughterhouse. Since the commercialization of the Race to World First and the interesting mythical-Plus rewards from the weekly box, the spam has increased immensely. Level 1 characters spam the chats and tools across server to refer customers to boost groups.

For this, the Level 1 characters receive a commission, a share of the earned gold of the Boost Community, which is organized professionally through discord groups. Of course, players went on the biscuit, and so Blizzard took off in WoW (buy now): Shadowland's early year and adopted new rules to combat these boost groups . Boosten is still allowed, just as a guild or private person. Anyone who continues to organize the communities is risking sensitive punishments such as Banns.

But that didn't really face it. As we and other sides report, boosting communities are still active . On many servers, the trading chat and the group addiction tool are back on the stand of before the announcement of the use of the terms of use.

the supposed loopholes of the boosting discords

The Death of Guild Wars 1 In the group addiction tool you will find the usual groups that want to "help", but you should join a boosting discord when asked. The PvP boosting community no longer spam your advertising with reference to the boost, but the super nice helpful Gladiator Level 1 player simply would like to push our rating-just to send us to the same boosting discord on request... WoW communities such as Nova are still active, sometimes even bluntly in the search-after group tool Source: boosting communities So nothing has changed. Boosting communities assume that they would have discovered a loophole through these middlemen, but like the Level 1 spammers, they violate the usage guidelines. From an example text for the new boosting rules it says:

_ "Advertising for gameplay activities should only be done by wow characters who also want to participate in the respective activity" _ and Boost-Runs are only allowed _ "[...] If it is a pure gold exchange without an intermediary. " _

Boosting communities think that you avoid this rule if you have a third person collected over a third person outside the raid before creating the raid, which is literally the task of a middleman and thus leads to a spell when Blizzard gets behind it. Business is not only so good because of weekly mythical-plus beams from the treasury, the main guilds from WoW are dependent on the communities and their gold reserves. We take a look at why this is so.

no matter what it demands, top guilds do it

The equipment of the character plays the greatest role in the top end area of WoW. Sure, some sometimes have the better tactics, more players with the right classes for certain bosses, but basically the prerequisites and the skill level of the top guilds are always very close together. If Echo and Liquid, both of which can put the same amount of time in a race to world first, are opposed to each other, the gear is the tongue on the scale.

Therefore, no costs and efforts are spared to excuse players the best possible gear. No matter how much planning it takes, no matter how insane the tactics are, whether 40, 50 or 60 split runs have to be made to ideally distribute the prey - if it is theoretically possible and can bring the greatest possible success it also pull through these guilds.

can you buy a World First?

Since the abolition of the loot master for guild groups in BFA, guilds have had to invest a lot of gold to ideally equip their slaughterhouse. The rules of the personnel pot system refuse to act if the object received has a higher item level than what you have on this slot or has ever attracted them in this extension. In addition, in the mausoleum of the first the set parts with strong set bonuses that required even more planning and more split-run .

For this reason, most players have several characters of the same class in the top guilds at a maximum level or a armor class. However, a guild with its squad alone cannot, for example, to handle 30 split runs per week . In order to be able to assign the ideal items to the personal loot system, you need the help of the community . You have to refill the slaughterhouse with players who can act on a certain equipment slot items. And that costs.

2 million gold for a normal set item, 4 million gold for a heroic set item and up to 10 million gold for set items of the rear bosses-this is how the price list from Liquid saw at the beginning of the Race to World First IM Mausoleum of the first. In the end they spent over half a billion gold . As a rule, some guilds borrow this gold at boosting communities and later have to get the gold in again via their own boosts. Of course, everything about the loopholes that are not an existing loophole. In top guilds, however, Blizzard seems to put an eye.

Competition stimulates business

But why these millions? Wouldn't a few hundred thousand gold also be enough? Or can't you just look for nice helpers? There are apparently enough fans. The reason for these absurd sums is the competition and the size of the communities of the individual guilds.

Echo, method and liquid have a large online presence and can advertise their split runs via streams, where helpers get gold if they can act an item. Now, for example, Method is praising that they give the helper 500,000 gold for an item. Smaller organizations in the Race to World First, such as Pieces, have a much smaller pool of helpers, but still want to make as many split runs as possible.

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