Smithing Guide for Mount and Blade II: Bannerlord

Working in the forge requires a lot of accurate work Mount and Blade II: banner lord. For those who want to make weapons without having to loot or buy them on the market, the forge is a great way to do it. You can choose to start with a character who master the forge or decide to concentrate later on the line while you play.

How to start the forge

For those who create a character who starts to well forge, you want to choose the family from the urban artisans to be born, to note for your skill with the horses, past most of your time on the docks and the sites when you grew up, you Mounted with Scouts in Cascadia, and making your greatest success you have invested money in a workshop. These will provide you with the essential steps to become a blacksmith master before starting in banner lord.

While playing banner lord, if you do not create this starting base for your character or do not take any of these features, this is not a problem. You can passively work your character to become a better blacksmith. To do this and practice the forge, you must visit the forge of a city to refine the materials and melt the old weapons. Rather than pledge weapons that you do not use, you can re-nine instead for use in other projects. You will not be able to do it by simply visiting the forge. You must recover some necessary materials, such as hardwood, charcoal and a variety of different materials of this nature.

The Ultimate Guide to Bannerlord: Smithing - Complete guide to refining, smelting, crafting & Orders

Obtaining material

You can do all this by talking to the trader of the city. They will not have charcoal, but you can create it by refining hardwood. Go to Misc. Section of the options offered by a trader, buy hardwood, bring it back to the forge, then navigate to the Refiner tab. You can melt the hardwood to create charcoal, which will allow you to use it in the majority of your forge work. From there, it's about having good materials, refine them again and again, then create new armor and weapons that your character can use or sell in the game.

Fabricate weapons

The actual manufacturing part takes a little time to get used to the game. On the left side, you should see a bar, which shows how difficult it is to make something. A small line shows the overall skills of your character with the forge. If this small line is greater than the difficulty of the object, you can create an expected object or something better, depending on your chances of RNG. For those who start, most weapons and things you make will be worse, to start, but you can still cause your blacksmith skills by performing the task.

You can freely change the type of weapon you make and its statistics from the right side of the screen. You should see the type of materials and objects you will make, and you can modify them according to what your character knows how to do. For example, for a single hand War blade, it consists of four parts: the simple War blade, the north guard striped, a wooden handle with one hand and a flat pommel.

If you click on one of these items, you change the focus on the right screen. These change the statistics found in the lower section, such as weight of the weapon, scope, thrust speed, etc. You can also do it by modifying the size of the weapon. You can experiment to see what type of weapon size and what materials you want to use to make a wonderful weapon, increasing its quality and making it more powerful for your character.

But you can not sit at a blacksmith all day. Each character has forge endurance. You can see it in the lower left corner while you are in the forge. Each task you accomplish requires a little endurance. If you miss, you can choose to do something else for the rest of the day or rest in town. It's yours.

Smiting is relatively simple. Make sure to speak regularly to the trader every time you are in town and talk to him to see what material he has. If you are looking for a particular model to make something, check if you can do it by refining it from something else.

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