We need more roguelikes of cosmic horror

Today, on Cog consider, let's talk about how some genres and game mechanisms work really well together. It is difficult to deny that this happens - that's why the card fighting games have so often RPG and Gacha elements, why shooters are often dark war stories and why fighting games do not generally concentrate On a group of friends who learn to solve problems not violently. Even thus, cosmic horror and Roguelikes are a couple coming to mind. Why? Simple: It's really hard to think of two kinds of narration and game that fit better. We have all heard how difficult it is for video games to become really lovecrafter, but according to my experience, the Roguelikes are the ones who have evoked this atmosphere of terror, horrified fascination and the melee certainty that you lose everything if you continue but I can not go back now. In addition, name a more adapted genre for Roguelike's repetitive, brutal and mortal mechanisms. Keep on going. I'll wait.

I am far from the first person to arrive at this realization. Many people have tried to make roguelikes of cosmic horror over the years - barque, mer without sun and his suite Cel without sun, and Monde of horror are my personal favorites, even if I'm sure you can think to others. Baroque is technically an attempt to fuse the survival and mechanics Roguelike, but in practice, everything, from the rotten decor to monstrous NPCs through the desperate cycle, the player is trapped in cosmic horror. Mer without sun and ciel without sun have a less Eldricch atmosphere, but more than compensated by the quality of their writing and the tension captured in the scenarios they present. These games are a constant struggle between the devil you know - London of the 18th century and all the horrors that implies - and the devil you do not know. There are countless ways to die, go crazy or end up eating your crew, and the morbid fascination of looking at things to take place exactly the same taste as the cosmic horror of superior quality. And Monde of the horror -eh well, if you have already read a Junji Ito manga, so you know what you do. A trip to the surreal and disturbed underproofs from Japan, where urban legends wander in the streets and madness always hides on the next page.

You could argue that the darkest of the darkest one also counts like a cosmic horror, although I tend to see it more like a particularly bloody Gothic horror. Anyway, the focus on the reduction of mental health, the desperate attempt to hold your group together and the availability of your adventurers perfectly matches what I'm talking about from the mechanical point of view. In addition, it's just a very good game. And that's why we are all here: good games. I think people should do more rooguelikes of cosmic horror, not only because I personally love the combo, but because it tends to produce fantastic and memorable experiences.

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What are your favorite Roguelike cosmic horror games? I have already shared mine.

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